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Aimbolt, help, functions.


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I know you will ask that there is already a topic explaining it, but if possible, I would like someone to explain the functions in a simpler way for easy understanding. Example: The 'X' function does this when you aim at the target.

"time to target (ms)"      what does this function do in Aimbolt? on the target what does it do? How much more would be better or worse? Would less be better, worse?

"target switching delay (ms)" what would this function be in Aimbolt? how much more would be better? or less worse? What does he actually do to the target?

"Track converted player" what would this function be in Aimbolt, on target?

"SmooThness" the greater the smoothness the better, does the aim stick more to the target, or does less smoothness stick more?

"Stickiness" the greater the stickiness the better, or the less stickiness the better?

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Cthulhu
7 hours ago, tbv said:

I know you will ask that there is already a topic explaining it, but if possible, I would like someone to explain the functions in a simpler way for easy understanding. Example: The 'X' function does this when you aim at the target.

"time to target (ms)"      what does this function do in Aimbolt? on the target what does it do? How much more would be better or worse? Would less be better, worse?

"target switching delay (ms)" what would this function be in Aimbolt? how much more would be better? or less worse? What does he actually do to the target?

"Track converted player" what would this function be in Aimbolt, on target?

"SmooThness" the greater the smoothness the better, does the aim stick more to the target, or does less smoothness stick more?

"Stickiness" the greater the stickiness the better, or the less stickiness the better?

Time to target is how fast the aimbot will target a player. Higher = slow target time

Target switch delay is how fast the aimbot will switch between players. This is only used if you have lock on target enabled. Higher = slower switch speed

Track covered player will track players through walls.

Smoothness is how powerful/smooth the aimbot is. Higher = weaker/more legit

Stickiness is how strong the aimbot will stick onto the target. Higher = stronger

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